As mentioned above, the horde stuff here maybe feels like it could all be a point cheaper, at least for Termagants and Hormagaunts, which rock in at 7pts and 8pts each respectively. For the digestion of the Hive Mind, may it gain knowledge. 1782531955. I definitely want the codex of the race I chose in the end (because the books a beautiful) but I . Continuing on the strong stuff, Tyrant Guard are way tougher and deadlier than they used to be, and can Bodyguard Hive Tyrants now. The ones that seem to really push their units are Corrosive Viscera for units with Acid Blood, most notable for Pyrovores, and Enfolding Strike for the new Parasite of Mortrex. Can replace the scything talons for rending claws for 5 S6 ap-4 1d attacks. The glorious return of Gaunt carpet is upon us. That aside, this book feels like a win overall Tyranids have some of the more challenging themes to translate into rules on the tabletop, and this book pulls that off extremely effectively while also successfully supporting a very deep model range. Thats cool, but an immobile, chargeable unit in no-mans land is usually a spectacular liability, and it doesnt do enough for you in a high end list if you keep it at home. Wings: For whatever reason Tyranids have never really clicked for me, and it took me longer to warm to this book than some, but I have ended up liking it quite a bit. This not only makes it a faster roll, but also means your psykers with casting bonuses are more effective at blowing out the brains of your targets. The 2021 edition of Chapter Approved is up for pre-order this weekend, which comprises both the Grand Tournament Mission Pack and Munitorum Field Manual MkII. It just straight up deals a mortal wound each time you wound successfully, helping push some additional damage through targets with an invulnerable save and the damage from the attacks ignores feel no pain mechanics to boot! The Winged Hive Tyrant can also swap out the boneswords and whip for a pair of monstrous scything talons which are weaker but give extra attacks, while the walker already comes with an extra pair and can replace that with another ranged weapon. Its cool that its a HQ, its fun to envision a snake army, and it has a ton of attacks. Depending on your build, these are also great with the Swarmlord as they not only greatly extend its life but being CORE can bully non-ObSec units off objectives with an application of Hive Commander. Lots of powerful stuff in Elites overall, a very strong slot for the Hive Mind. Finally, if your swarms have got amongst the enemy, boosting their consolidation with Adrenalised Onslaught is also good, but youre probably more interested in the effects that get you to battle in the first place. It wouldnt surprise us if its meant to, so if that gets added in the FAQ, and even before that its probably still worth buying, as the stratagems they use to go off are all Epic Deeds. The Psychic Power also really rewards hordy lists you pick a target and roll a dice for each of your models within 3 of it (three for monsters) and deal a Mortal on a 5+ (up to 6). Chief among their new units isHigh Abbess Morvenn Vahl. The biggest no-brainers on the list (or big-brainer for the latter maybe) are Dermic Symbiosis and Synaptic Enhancement. The 120-page codex includes all the usual good stuff: full rules for the new AdMech units, updated datasheets for the armys existing range of models, expanded lore, and bestiaries. We've got our hands on the latest Warhammer 40k 9th Edition Codex, the Tyranids!Make sure you check out our Parasite of Mortrex unboxing video, which is also. Its just science. Codex: Tyranids (9th Edition) is an army book for the Tyranid faction, for the 9th Edition of Warhammer 40000. The key takeaway is to always be buying Adrenal Glands most things with access hit a meaningful strength breakpoint by taking them. Not only that, but this book debuts a new spin on subfaction customisation, and this one rules, because as well as being able to build your own Hive Fleet from scratch, you can also customise the named Hive Fleets using the Hyper Adaptation rule. Carpets of Gaunts are an iconic part of the Tyranid army, but one of the challenges with them has always been getting enough bodies into a fight for their numbers to be a factor. That voracious speed can be replicated in your games with the Enfolding Strike stratagem, which lets you infect enemy combatants with a drive-by sting. With multiple ways for a Flyrant to either return to their protection or get out of dodge once it commits, having a unit of these around makes them extremely difficult to take off the table, and these are sufficiently durable (T6, 4W, 2+) that it can be worth bulking the unit out to five models for more coverage and to act as a To The Last option. Given they also get a chance to deal mortals with a mighty bite when they attack, have all the same defensive options as a Trygon, and rock in at a spicy 125pts, these feel like the distraction unit of choice in this slot. As the title fighters for the new edition, Codex: Necrons and Codex: Space Marines were released before Christmas 2020, along with the Codex Supplements for the Blood Angels, Deathwatch, and Space Wolves. This is obviously fantastic if you want to take lots of monsters (you do), as it makes it harder for opponents to exploit your low model count to out-primary you, and harder to push you off key points when it really matters. Luckily, their abilities have been tuned to perfection, and they now look like a bunch of fun, and provide strong synergy if you want to spam Termagants. The Mawloc, however, is an even cheaper distraction, meaning theyll likely get the nod if thats what you want. So if you have a Hive Tyrant in your army (perhaps courtesy of the massivenew Combat Patrol), youll be able to activate theRelentless Ferocityability. There are plenty of ways to increase the potency of this particular biomorph in the upcomingCodex: Tyranids. Until now, that is. ++4x Bonesword and Lashwhip Do you think all that energy they waste fighting one another could be put to better use as biomass? Maleceptor, Psychic Scream, Catalyst 170 Its not that those units are bad, it just feels like others are way better. ++Toxin Sacs Of particular note, Shardgullet boosts a heavy venom cannon to an almighty damage five, ideal for leaving Custodes Jetbikes sweating profusely. The most notablechange made to the factionin this rulebook was to fully integrate the Sisters of Silence (the Imperiums all-female arm of psyker hunters) into the army proper, where they had previously operated as an add-on rather than a full force. This rule allows your horde of critters to fight so long as they are within 2 inches of an enemy model, so with some proper arrangement a large unit of bugs on 25mm bases should be able to get three ranks into combat. Leviathan in particular sends these to the moon they can use their first cast for Hive Nexus to turn on their Imperative to allow Action and Cast, use Will of the Hive Mind for an extra cast, then throw out three casts and an Action, probably all boosted by a Neurothrope, dealing a cool 12 Mortal Wounds to the nearest enemy even if theyre behind a wall. Besides that, the Custodes got extensively updated subfaction rules for the different Shieldhosts, and new,switchable martial katah buffs as well as theusual bundle of new Stratagems, Relics, and Warlord Traits. Theres also some Overwatch suppression and boosts to shooting here, which are nice but probably dont end up as the things you need. For Tyranids, one of these is labeled as Adaptive, and as a pre-battle ability you can swap this effect out for a choice picked from one of the three custom trait lists. Instead of the auto-take movement boost in the Shooting phase, this ability now provides a HIVE FLEET unit within Synaptic Link range with Objective Secured. Wait, could that be? The firstXenoscodex release of 2021, the brand new Codex: Drukhari or Dark Eldar if you remember their original, non-copyrightable name releasedonMarch 27, and is available tobuy now. You can also nab custom AdMech-themed player aid datacardsand dice alongside the codex. Definitely a weak pack overall, but the Tyranids do at least get a partial reprieve from being particularly good at Warpcraft Secondaries. Its slightly weaker than similar for every CP spent by your opponent-type abilities, but in a Matched Play game on the average its still going to hand you back a couple points over the course of a game which is not nothing. Each time they successfully cast a power or perform a Psychic Action on a test of a 7+, the nearest enemy unit within 12 takes some mortals, three if the Maleceptor is on 8+ wounds and a degrading number below that. Finally, Death Frenzy (Fight on death) is now melee only and gains the standard rider of not being able to be used if youve already fought, but its still a pain for opponents to play around because you now get to make the attacks on top profile so something is coming with you. Genestealers are one of the most changed units in the book, and are surprisingly very different to their Purestrain brethren over in Cults. Rules Included: It has all the rules you need to play a Tyranid army, including 41 datasheets covering every size and shape of biomorph and bioweapon, as well as a number of rules for rare organisms, Hive Fleet adaptations, adaptive physiologies, spore seeding, synaptic imperatives, and Hive Mind disciplines The only thing you need to keep track of is which Imperatives have already been used. And since its aMONSTER, it canshoot within Engagement Range you dontwant to get bogged down against this tentacled terror. The book has 87 pages, including the pages of colour images of miniatures. The codex released alongside revamped, plastic Khorne Berzerkermodelsand a spectacular new model for the World Eaters primarch, Angron. All the stratagems, warlord traits, relics and secondary objectives youd expect from a 9th Edition book, plus an updated Hive Mind psychic discipline. Overall this means your character is going to have a much greater chance of sticking around and stacking additional hit modifiers with Venomthropes/Malanthrope is also meaningful against armies that rely on +1 to hit buffs to put in real work. In a somewhat surprising move, the newCodex:Aeldari incorporates rules not only for the Ynnari subfaction and the new Corsair models, but also the Harlequins who previously enjoyed a codex all to themselves. Its a stone-cold brilliantaddition to Necron army-building,which, alongside the newly fleshed-outDynasty abilities,will add a touch of unpredictability to the round-by-round flow of a battle. Originallypackaged in theBeast Snagga Orks army box the introductory set for Warhammer 40ks newestOrk faction in July 2021,the book finally hit shelves independently on September 11. Probably my biggest complaint about the book is that while plenty of units feel fine, many are overshadowed by a few great units. A new friend next in the Parasite of Mortrex, a speedy, winged monster that provides you with Synapse and can sting enemy units with its ovipositor to infect them with parasites, turning off their ObSec, dealing them d3 Mortals in their Command Phase, and spawning you a Ripper Swarm if they take at least two wounds. The Trygon is pretty much the same stat-wise as the Prime over in HQ, so youre basically paying 30pts less in exchange for not getting Synapse or access to relics/traits. In Octarius this was specific to a set of command phase buffs, but in the book its been rolled out a bit wider most notably to some of the psychic powers. As a reminder youre only allowed one model with the HIVE TYRANT keyword (including The Swarmlord) per detachment. Dark Imperium - June 3rd An oppressive rain of spores and flying . Personally, I want the big summer 2023 release to be the Old World, given that it's the 40th anniversary of WHFB. Paroxysm is more exciting, preventing a target from firing Overwatch (which can be a big deal for swarmier units) and also giving them -1 to wound in melee. Their fixed Adaptation just gives their guns +4 range, which is certainly useful without being as good as it is in a pure shooing army like Tau. Corrosive deals a mortal back for each wound you lose on a 4+ to a maximum of 6, which means that if an opponent wants to wipe a full Pyrovore unit theyre almost definitely taking six mortals back, which in combination with good overwatch makes this unit a big problem for melee armies. ISBN-13. The Maw-Claws of Thyrax provides full wound rerolls without the spend for Voracious Appetite, as well as increasing the number of attacks each time you kill a model. Its simply too good when combined with this book, especially given that for the most part the single wound models seem overcosted and less useful than Tyranid Warriors. Alongside the Custodians, the 9th edition Genestealer Cults codex also went up for pre-order on Saturday, January 8, 2022, andcame outon Saturday, January 15. A bunch of other units get some specific strats Exocrines can have exploding 6s, Lictors can boost charges for things joining them in melee or dive into strategic reserves, Trygons can bring your Troops in from their tunnels, Toxicrenes can force stuff to include them in any charge they make, all cool effects and plenty pretty useful. Lore for the forces of the Hive Mind, and the various tendrils that have struck into known space. Making your opponent pay to take you off a point is always good, and can be especially strong into fragile but deadly units like Aeldari melee killers. In this book, rather than being super speedy Advance/Charge blenders theyre your Scout deploy unit theyre still nasty in a fight, hitting with 4A each at AP-3, but dont get Advance/Charge, and only get a 4+ invulnerable save in melee (5+ at range) so dont want to get caught in the open. In yourCommand phase, if thisWARLORDhas one of the following abilities, it can use that ability one additional time that phase:Alpha Warrior,Bio-impulses,Brood Progenitor,Vicious Insight,Warp Siphon,Will of the Hive Mind. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. Hive Commander is completely different. ++1x Dual Bonesword 5 Tyrant Guard, Adrenal Glands 215 This allows either a FLY or BURROWER unit to bug out into deep strike at the end of your turn as long as they didnt arrive this turn. You do get more bang for your points, with both getting a 5+ save, Termagants getting S5 AP-1 fleshborers (though their version of the devourer has been downgraded), and Hormagaunts getting a third attack and AP-1, but in the current metagame theres a lot of stuff that will still just sweep these off. This warlord possesses highly sophisticated neural pathways, allowing it to identify priority strategic assets and seize them before the foe even recognise their value. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. Realistically youre more likely to top out a bit lower, because there are other cool things you want to spend points on, but these are an incredible bargain, and there are other valid tweaks you can make. Of course, that just leaves Warhammer 40k 10th edition, and a whole new cycle, Warhammer+ subscription contents, price, and value in 2023, New Warhammer 40k Space Marine dreadnought just wants to hug, Warhammer 40k Rogue Trader learns from Owlcats past mistakes, Game stores bemoan Warhammer 40k delays after GW warehouse move, Warhammer 40k Arks of Omen balance dataslate winners and losers, Warhammer 40k Grey Knights and Xenos Boarding Patrol bundles. The Adaptive trait is cool though it lets you halve the number of models in units for Blast purposes, which is useless until it massively isnt, and is thus an ideal use of the Adaptive mechanic. Moving over to Shadow Operations, Spore Nodes also feels like a bit of a miss. Potentially very handy to mitigate unfortunate low rolls or have another go at a long-bomb charge. Rules for constructing a Tyranid army, including new customisable Hive Fleet Adaptations. The codex includes updated rules for all Ork factions, not just thesquig-obsessedBeast Snaggas, and makes some hefty changes to the Waaaagh. Opposing units cant end a move on top of them, but can otherwise move through them unimpeded, they dont get zoned out by them for Deep Strike purposes, and these units are ignored for mission objective purposes and Look Out Sir. Like most armies in 9th Edition, Tyranids start off with a set of Detachment Rules, granting Objective Secured to their Troops, restricting their most powerful leaders (here HIVE TYRANTS) to one per detachment, and unlocking Hive Fleet Adaptations if every unit shares a Hive Fleet, excluding LIVING ARTILLERY units. Tyranid Warriors. The Leagues of Votann wrapped up all theWarhammer 40k Xenos codexes, whiletheAstraMilitarum(Imperial Guard) codex that was packed in with the Cadia Stands box setwrapped up all the Warhammer 40k Imperium of Man armies. Its still a little hard to tear your point spend away from such wonders as more Carnifexes, but it pushes the unit far closer to being viable. We can imagine the Hive Mind cackling in its multitudinous voices as it pushes aSynaptic Imperativeover the swarm, making them even more formidable. Neuroparasite is a new anti-horde power with an absolutely great/horrific description, and in mechanical terms lets you roll against the Toughness of each model in a unit and deal up to 6 Mortals for each dice that beats it. $59.50. I would be surprised to see units like the Haruspex, Sporocyst, or the Tryon Prime outside of a narrative list. This is a cool mechanic and adds a new wrinkle to your opponents target priority. As a side-note, GW has said that any model that does currently exist, but doesnt have an entry in this book, will later be receiving a Warhammer Legends update at some point. Not necessary, but being able to make a genuine T9 model by sticking it on a foot Tyrant is cute. In the highly lethal world of 9th Edition, this is a fantastic thing to be able to throw up if you go second. Some monsters are big and chunky, others are small and highly numerous. Whether you ever want to pay a minimum 100pt premium for this is uncertain, but it definitely feels like its in the space where its good enough if youre not hyper-optimising, and there might be some specific things you can do that make it in tournament lists. Similar to the release of the Grey Knights and Thousand Sons codexes alongside theHexfire boxset earlier in 2021, the Genestealer Cults codex and Adeptus Custodes codexhad beenplanned for release alongside theShadow Thronebattlebox, featuring the two armies in a battle beneath Terra. The positioning criteria are also way harder than it appears on a first read it says you can start the Action if youre within 6 of the enemy deployment zone, but on completion the marker has to be placed Wholly Within their zone and within 1 of the performing unit, so functionally you have to make it right to the edge of their zone with at least one model. Its 184 pages contain 55 pages of lore; 51 pages of main faction rules (including legion-specific rules, warlord traits, relics, and more); 19 pages of rules for the Crusade narrative mode, and 44 unit datasheets. Wow looks like thats all weve got time for huh. On the theme of flying stuff avoiding retaliation we have Encircle the Prey, potentially one of the most powerful stratagems here. The Hive Fleet with a need for speed, 9th edition Kraken eschews its ability to fall back and charge (which you can thankfully access elsewhere) and gains a new lethality on the approach in the form of Questing Tendrils, bumping melee AP by 1 if a unit charges. Not cheap, though, and you might sometimes struggle to justify the price over about 1.7 regular Carnifexes. It seems most likely these show up as minimum squads Scout deployment is always valuable, and having access to it on the roster is valuable. Who knows, maybe theyll help you curry favour with the Omnissiah. Neurothropes and Zoanthropes), one or the other will usually have a rule saying that if youve purchased them, then one unit of the other type can be included without taking a slot.