Serana Dialogue Add-On Romance Update + LE Port! - Disabled radiant lovemaking from occurring during Kindred Judgment. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). Some issues prevented it from occurring in a radiant manner. - Removed vanilla bloodcursed arrows dialogue. No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. 3. (Feature based on code by Followers as Companions by Ishara Meradin). Gone are the days of Serana using stuff you don't want her to use! - Removed script notification that SDA is not fully revoiced. Skyrim-AE - Serana Dialogue Add-on MOD Playthrough - 74 (Serana's Previously ignored quests (like "Season Unending") are now covered as well. Now there's a voiced conversation behind it, and an in-game reason why it's in place. It's no longer a spontaneous and spur of the moment decision. Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). This should add more padding and depth to what already was a pretty natural and organic romance. Without spoiling anything (as this specific Companions commentary has key story beats for Serana's character) Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. - Full implementation of lockpick dialogue (requires SKSE, but who doesn't have it these days?). Serana will also tend to initiate the conversation with you about how she feels on current Main Quest-related events. -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. - Added in a timer quest that controls relationship variables with Serana. - Support for the SexLab animation framework for romance scenes. - Removed debug notification that shouldn't be there for the horse riding. - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. - Improved other dialogue conditions for Companions quest commentary. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. first, - Added conditions for "Can I talk to you a bit" to not appear in dangerous locations like caves and nordic ruins, - Adjusted volume on audio files that were too quiet, - Increased audio levels in some lines that were too quiet, - Added more radiant hello dialogue (for weather conditions and when in player homes), - Added temple location keyword to High Hrothgar so Serana could properly recognize it as a temple, - Added Main Quest dialogue from the Horn of Jurgen Windcaller quest to Diplomatic Immunity. She will say yes or no depending on whether she's good with it or not. - Serana commentary convos on Dawnguard members (Hunter side). So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. - Added short conversation about Molag Baal. of Amorous Adventures patch (for those who don't use Flower Girls). One of the largest content updates thus far! Copyright 2023 Robin Scott. No more square font issue with a lot of lines. - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). - Serana now comments on radiant intercourse after it happens. You have been warned. - Added in some revoice lines for "Can I Talk to You For a bit?" - Fixed some backend problems with the SDA Injured Dialogue. - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. - Added a follow-up line to College of Winterhold commentary. Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. - Backend improvements for how Serana Romance quests are numbered. - One of Serana's easter egg lines (What a grand and intoxicating innocence) didn't have a cooldown and a rarity condition applied. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. - Completely redid revoice implementation. - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). (It's easier to manage compared to four separate mod pages). - Added radiant quest dialogue for the Dawnguard side. Incorporated Serana Hood Fix by thetrader, with modifications by me. - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. - Implementation of Serana commentary recap framework. Rewrites and revoices of early SDA content (when Kerstyn was first brought on board). Previously they were able to, and Serana turned hostile as a result. Serana radiant interactions with many new NPCs. (originally fixed in 1.3hotfix update, now consolidated into 1.3.1), - Serana will no longer sneeze as a vampire. - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. ", or "What's on Your Mind? - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. Dark Brotherhood faction awareness and quest commentary. This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. That new bug has now hopefully been fixed. It should pop up now for those who have finished the Main Quest. More spell disables (voiced this time) will be added in with the 3.2 update. 1.0 RELEASE! With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. Nearly 300 new voice lines. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Lustmord patch installed. - Changed the cooldown of the radiant misc. Travel out of Solstheim and go back to Skyrim. Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). - One of the radiant greets had a mismatching audio file. - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. - All Main Quest, Companions, Hangover, College of Winterhold, and Race commentary (among others) has been delayed to only play until after a specified variable has been reached in Serana-player friendship. Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. Also rewrites of player dialogue for some of that conversation, Choosing the rejection response no longer disables Serana Romance and Serana Friendship. The player isn't her thrall or blood cow. Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. Instead of appearing all at once, new dialogues would only appear after a previous one was completed. https://linktr.ee/KerstynUngerVA | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervaLegal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesnt necessarily mean that I condone and/or accept those beliefs as my own. The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. If you still want to experience it (with a mute Auri), you can type "setpapyrusquestvar SDA_FollowerBanter AuriBanter True" in the console. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. Fixed issue of Serana moving her mouth for an empty dialogue line in her opinion commentary (this issue only occurs if you have Fuz Roh Doh installed), Fixed missing voiceline issue for a Laura Bailey line, Added a percentage chance to Dark Brotherhood radiant greets so they aren't as spammy, Fixed Serana's final Companions commentary not playing, Fixed the initial Jorrvaskr Companions greet not playing, - Fixed Auri Banter from playing even if that mod wasn't installed, - Fixed Dark Brotherhood commentary stopping after killing Alain, - Auri Banter is now enabled! To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. - More tunes for Serana to idle-hum to based on some vanilla tunes as well as those from her current song library, - Complete location conversations on all of the remaining major Skyrim Holds (Falkreath, Morthal, Dawnstar, Solitude, Markarth), - A new conversation about Serana's childhood. - Initial patch release. On top of knowing if the player has a vanilla home, I'd also like to add support for modded homes as well. Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. Type "stopquest SDA_SolstheimCommentary" in the console. - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. - Removed SDA Friendship requirement for the College of Winterhold commentary. - SDA On Location Change quest commentaries/scripts will no longer fire if the Serana Cure Quest is active. - Fixed conditions for Skuldafn commentary, - Sofia should no longer speak to Serana while she is unconscious in the Whiterun stables (this, although rare, sometimes happened in my own testing), - Serana and Jarl Balgruuf should no longer talk to each other while each of them are in separate dialogue scenes, - Previous messageboxes that set up the "Trust" conversation were removed, as they detracted from the role-play experience. She chooses to stick around, and her ending reaction to you has been toned down a bit. - Some backend changes to ensure some of the Main Quest dialogue fired off correctly, and at the right times. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player. NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. - Revoice of some remaining combat grunts/final radiant dialogue. - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. - Backend improvements with WhatsOnYourMind dialogue. Not required for both mods to work together well, just a quality of life improvement for repetitive Hello dialogue. Conditional to only occur if player has started the main quest and is recognized as Dragonborn. - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. If she is far behind (beyond hearing/conversation distance) she will be teleported to a spot near the player that they can't see (so sort of like a catchup feature). - Serana can now ask the player if they're in the mood for lovemaking (every 2 days or so). - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. - The Markarth and Morthal conversations were mixed up. This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). Child interactions have been delayed and are currently on the backburner due to the sheer amount of content in this update already. - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. Now Serana should never be lost again! - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. - Added safeguards to Companions Commentary, Serana Tracking Marker, and House of Horrors commentary quests to ensure Serana's alias gets filled, - Added new conditions to specific radiant dialogue lines to ensure they suited the new romance plotline progression well, - Tweaks to Serana radiant love quest scripts, - Removed start-game-enabled flag for House of Horrors commentary and changed it to start via the Story Manager upon entering the Haunted House, - Regenerated lip files for some lines in which Serana's mouth didn't move, - Deleted unecessary pkf files from the archive, - Fixed an issue with a specific romance conversation repeating over and over again even if it was supposedly finished, Tweaks and developments to existing romance content, - An Unexpected Meeting (Meeting Serana for the first time), - Companionship (During Chasing Echoes and Beyond Death), - A Confession (After returning from the Soul Cairn), - Coruscation in the Vale (During Touching the Sky, and in the Vale), - Determination (before confronting Harkon), - Serana will now wait during certain parts of the House of Horrors and Silver Hand quests if she is not currently dismissable, - Made the triggering dialogue of the SDA_SeranaRomance11 quest a blocking branch, in case the ForceGreet wasn't triggered, - Added IsinScene == 0 condition for Mikael and Ysolda Banter in case they interrupt the Serana Date quest. Serana will only give gifts within towns/cities. Same reason as above. Removed Serana finding a table option in drinking buddies since that was buggy. - Disabled two Laura Bailey combat lines that were already revoiced. Serana will now feel even more responsive and alive during your adventures! LL version still to come. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. || The SDA and RDO patches have been overhauled to reflect this too. - New Radiant dialogue. Therefore, Auri Banter is still in the game, but disabled by default. Serana should now look more expressive. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one.
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